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Forum » IDE discussion and other.. » Bugs, remarks » [4.81] Some of the Dmflags are wrong
[4.81] Some of the Dmflags are wrong
DevilHunterDate: Saturday, 2010-08-07, 15:02 | Message # 1
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Well, I think this has been going on for awhile. I notice some of the dmflags are wrong, like Players can spy on others, players can see on automap ect. I looked at the dmflags before starting the server, and when the server starts, those dmflags are set to off.. I think they are just backwards. I tried putting the dmflags in the Additional Parameters, and they work just fine.

So yea, it needs a lil fix. either that, or something in skulltag changed.

 
bondDate: Sunday, 2010-08-08, 07:07 | Message # 2
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how did you check it?
 
DevilHunterDate: Sunday, 2010-08-08, 12:00 | Message # 3
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Just start up a skulltag server, with the flags "Player..." and you will see, you cannot f12, cannot see allys on automap ect. It has happen quite a few times when i start a server. I even tried this on a fresh st ini.
 
bondDate: Sunday, 2010-08-08, 13:32 | Message # 4
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yeah, indeed, some of them are opposite to real situation..
i need to consult with developers then
 
Forum » IDE discussion and other.. » Bugs, remarks » [4.81] Some of the Dmflags are wrong
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