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Enabling cheats for a sub-par player
CiphronDate: Friday, 2011-12-16, 15:40 | Message # 1
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I've got a few friends that i play classic doom/doom2 with online and one of them just isn't exactly the best and he dies a lot and gets frustrated. I was just curious if it was possible to enable cheats to use and allow him to use them while the rest of us go without/choose not to use them.
When i try to do cheats through IDE (using Skulltag as my port) it tells me "sv_cheats must be true to enable this command"
In the console, I've tried sv_cheats true, sv_cheats 1, sv_cheats enable
they all say that the changes will take affect for the next game, but i was never sure how that was supposed to work (not to mention i don't think it would work even if i knew what it meant by "next game"
Any help would be appreciated.
 
bondDate: Saturday, 2011-12-17, 02:36 | Message # 2
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well, how does it relates to IDE? it is skulltag problem - how can i help?
ask at skulltag forum, i think you will get help there
 
CiphronDate: Monday, 2011-12-19, 10:07 | Message # 3
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I use IDE as my program to create the server, i just have the server type selected as Skulltag.
So i can't really use skulltag to modify any options....or are cheats something that have to be done at the client level, not the server?
I guess i just figured it would be an option in the dmflags or something


Message edited by Ciphron - Monday, 2011-12-19, 10:10
 
bondDate: Tuesday, 2011-12-20, 01:13 | Message # 4
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there is no such dmflag
but you can add this command in IDE ServerStart "Additional parameters": sv_cheat 1
or in server console, of course
 
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