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Player Name List Bug
DevilHunterDate: Saturday, 2011-01-22, 15:33 | Message # 1
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K.. I just now noticed that when you right click on the player name for Skulltag, it has a list of names you can save.. I have one set to Player w/ blue skin, and my main name.. It seems every now and then, my name will change colors to bright green for no appeart reason.

Why is that? It should keep my color the way it is. I think the way it keeps the color codes are messed up. My name should show up like ...

\cM[\cGMLK\cM]\cGDevil\cMHunter

Then.. later when I go to switch my name, it turns out to be worded differently. So whats up?

 
bondDate: Monday, 2011-01-24, 00:49 | Message # 2
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well, it work like this:
- put checkmark in proper doom port
- enter player name and skin color (in skulltag - coloured name also) for this doom port
- save it if you want (right click -> add)

IDE will start this doom port with required name/color, they will be saved in it (port) config and used every time until you change it again

if you dont want IDE to manage player name/color - uncheck doom port and configure name/color when start game

you can import current name/color from port config and save it in IDE (click "ini" button)

there is default name/color configuration in IDE (name Player, green color) corresponding to new (fresh) doom config - it can't be deleted from IDE

you could read about all this in Help..

 
DevilHunterDate: Monday, 2011-01-24, 02:58 | Message # 3
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Well, i mean something like this happens..

http://devilhunters-realm.dyndns-server.com/screenshots/random/idebug.PNG

I want it to save my colors the right way.. Course it does, but after awhile it just goes all Bright green. Not sure why this happens though.

 
bondDate: Monday, 2011-01-24, 04:50 | Message # 4
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you are right - found this bug
thank you
 
DevilHunterDate: Monday, 2011-01-31, 13:52 | Message # 5
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So whne will this be updated? I noticed there is a few more dmflags to be added into the dmflags list on IDE as well. One i know is is compat_oldrandom.
 
bondDate: Tuesday, 2011-02-01, 07:40 | Message # 6
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new dmflags?
where can i get information about them?
 
DevilHunterDate: Wednesday, 2011-02-02, 00:37 | Message # 7
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http://www.skulltag.com/forum/viewtopic.php?p=352539#p352539

From there..

 
bondDate: Wednesday, 2011-02-02, 01:13 | Message # 8
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betas..
not sure should i include these things to the ide - they can change
 
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